

The Elk will move as far right and left on the board as it can after attacking. The Cat can be sacrificed infinite times, but can still be killed by opposing monsters. Most cards have special abilities that drastically effect play styles. However, the scale is shared between both players in the game, resulting in a tug-of-war to the death.Ĭards are not simply about their stats. When direct damage is dealt, the scale ticks toward the receiving player. Instead damage is tracked on a tug-of-war scale. When a turn ends, creatures automatically attack those directly across from them.Īn interesting twist on the formula is that neither the player nor the opponent have an HP bar. One for active creatures and another that shows what creatures will move to the front line when there is an empty space below them. While the player only has one row, the opponent has two.

The board has four lanes in which cards can be placed. Most cards have a blood cost, requiring the player to sacrifice their own creatures to summon stronger ones.It is creepy, dark, but oh so engaging! Like other deck-builder rogue-likes, you can choose rooms on a board to visit, add or modify cards in your deck, and do battle. Players find themselves in a cabin playing a card game with a mysterious opponent. The game starts off as an atmospheric rogue-like. Each act changes the mechanics enough to keep things fresh and tell a story. A messy description, I know, but it is rather difficult to define the game as a whole due to its act structure. The best way to describe Inscryption would be a narratively driven, meta, card, puzzle game. Inscryption is a puzzling game…in that it is a puzzle game. My review will cover some of the gameplay mechanics that occur later in the game, so consider yourself warned. If you are already interested in this game, it is best you know as little as possible and jump right into it. Due to the nature of Inscryption, I am providing a warning.
