
The 7.5-week period from Facebook’s rebrand up till the end of AlphaS1 saw The Sandbox’s most explosive period of growth to date. Coinciding beautifully with Facebook’s rebranding to Meta one month earlier, it instantly propelled The Sandbox into one of the world’s most popular blockchain games. Though elsewhere you may find analysis of the Seasons from a gaming, player and/or rewards earned perspective, here at OneLand, we break down the impact on the LANDs market.Īll Alpha Seasons provided Play-2-Earn incentives for holders of Alpha Passes, which could be obtained either through holding LAND, entering Season Raffles, participating in social contests or buying off OpenSea.Īlpha Season 1 kicked off on following four years of development and ran for 22 days. Launching play-to-earn mechanism to attract new users.Ĭommunity and social channels (data as of August 5th 2020)ĭiscord | 13.3K Members Facebook (The Sandbox) | 657.0K Members Facebook (Vo圎dit) | 2.0K Members Instagram (The Sandbox) | 4.9K Members Twitter (The Sandbox) | 9.2K Followers Twitter (Voxedit) | 1.1K Followers Telegram (English) | 1.0K Members Telegram (Korean) | 578 Members Youtube | 56.0K Subscribers Blog 7.The Sandbox’s 10-week Alpha Season 3 concluded Nov 1, and, as promised, below is the comparative data and analysis of the three Alpha Seasons to date.Conducting staking programs to incentivize community participation.Constantly engaging with the public on social media channels.įuture community growth strategies of The Sandbox include:.Conducting AMAs to educate the community.Conducting LAND token sales to promote the generation of user-created content.Partnering with content companies to onboard well-known IPs.Current community growth strategies of The Sandbox include: The Sandbox team currently focuses its community development strategy on the English and Korean speaking audience, and will add support for other languages as the project grows. The Sandbox's activity and community overview 7.1 Social activity Matic Network will collaborate with The Sandbox team to achieve faster transactions and a better UI/UX experience on The Sandbox platform.ħ. Matic Network: Matic Network is a blockchain scalability network that aims to provide secure, scalable, and instant transactions powered by Proof-of-Stake side chains.Shaun the Sheep's cartoon charactors will be ported to The Sandbox as ASSETS on the platform.
#THE SANDBOX ALPHA SERIES#
Shaun the Sheep: Shaun the Sheep is a cartoon with its own series and two feature films.SBS Game Academy will develop a curriculum around The Sandbox Game Maker. SBS Game Academy: SBS Game Academy is a video game education institution in Korea.The Sandbox's partnership with Atari will allow Atari to showcase its games and content in The Sandbox gaming metaverse. Atari: Atari is a video game company established since 1972.Release of the co-building mode of Game Maker.Ħ.3 Commercial partnerships and business development progress.Release of user-generated games with multiplayer modes.Release of games on smartphones and tablets.Launch of Foundation DAO with SAND staking.Launch of the public beta of The Sandbox Game.
#THE SANDBOX ALPHA UPGRADE#
Release of Marketplace upgrade for SAND purchases, P2P Sales, ASSETS minting with GEM & CATALYST.Vo圎dit alpha release and launch of Creators Fund A total of 26.50% of all SAND transaction volume goes back into the Foundation.

The other 95% of all transacted value is collected from LAND sales, premium NFT sales, and subscription services. The Sandbox platform utilizes a fee capture model, where 5% of all transacted value is being collected from marketplace transaction fees. Through the use of ERC-1776, The Sandbox allows platform users to initate transactions on the Ethereum blockchain while transaction gas fees are paid by the platform, optimizing overall user experience.
